Optimize sound latency with preloading, add startup welcome chime, and improve Android vibration haptics

This commit is contained in:
Sridhar R 2026-06-10 18:19:47 +05:30
parent bf87873181
commit 8096cad270
3 changed files with 68 additions and 7 deletions

View File

@ -2,37 +2,88 @@ import 'package:flutter/services.dart';
import 'package:audioplayers/audioplayers.dart';
import 'package:vibration/vibration.dart';
import 'package:flutter/foundation.dart' show kIsWeb, debugPrint;
import 'dart:io' show Platform;
class AppFeedback {
static final AudioPlayer _player = AudioPlayer();
static final Map<String, AudioPlayer> _players = {
'click.mp3': AudioPlayer(),
'select.mp3': AudioPlayer(),
'success.mp3': AudioPlayer(),
'error.mp3': AudioPlayer(),
};
/// Play a sound from assets/sounds/
static bool _initialized = false;
/// Preload sounds to achieve zero latency
static void init() {
if (_initialized) return;
try {
_players.forEach((key, player) {
player.setReleaseMode(ReleaseMode.stop);
player.setSource(AssetSource('sounds/$key'));
});
_initialized = true;
} catch (e) {
debugPrint('Error initializing AppFeedback: $e');
}
}
/// Play a sound from assets/sounds/ with zero delay
static Future<void> playSound(String fileName) async {
try {
// AudioPlayer play from assets/sounds/fileName
await _player.play(AssetSource('sounds/$fileName'));
if (!_initialized) {
init();
}
final player = _players[fileName];
if (player != null) {
// Stop/seek and resume for instant audio
await player.seek(Duration.zero);
await player.resume();
} else {
// Fallback for dynamically added files
final tempPlayer = AudioPlayer();
await tempPlayer.play(AssetSource('sounds/$fileName'));
}
} catch (e) {
// Web might throw security exception if player triggers before user interaction
// or other runtime issues. Catching prevents app crashes.
debugPrint('Audio playback error for $fileName: $e');
}
}
/// Helper to check Android platform safely
static bool get _isAndroid => !kIsWeb && Platform.isAndroid;
/// Trigger native vibration for Android with customized duration (in milliseconds)
static void _triggerVibration(int duration) async {
if (kIsWeb) return;
try {
if (_isAndroid) {
if (await Vibration.hasVibrator() == true) {
Vibration.vibrate(duration: duration);
}
}
} catch (e) {
debugPrint('Vibration error: $e');
}
}
/// Light haptic feedback + subtle click sound
static void click() {
HapticFeedback.lightImpact();
_triggerVibration(30);
playSound('click.mp3');
}
/// Medium haptic + selection sound
static void select() {
HapticFeedback.mediumImpact();
_triggerVibration(60);
playSound('select.mp3');
}
/// Celebration sound + strong haptic vibration
static void success() {
HapticFeedback.heavyImpact();
_doubleVibrate();
playSound('success.mp3');
}
@ -45,21 +96,25 @@ class AppFeedback {
/// Light haptic feedback (e.g. chip selections)
static void lightHaptic() {
HapticFeedback.lightImpact();
_triggerVibration(30);
}
/// Medium haptic feedback
static void mediumHaptic() {
HapticFeedback.mediumImpact();
_triggerVibration(60);
}
/// Heavy haptic feedback
static void heavyHaptic() {
HapticFeedback.heavyImpact();
_triggerVibration(100);
}
/// Subtle haptic feedback (e.g. screen navigation)
static void subtleHaptic() {
HapticFeedback.selectionClick();
_triggerVibration(20);
}
/// Double vibrate pattern using vibration package
@ -69,7 +124,6 @@ class AppFeedback {
// Double vibrate pattern: wait 0, vibrate 100ms, wait 100ms, vibrate 100ms
Vibration.vibrate(pattern: [0, 100, 100, 100]);
} else {
// Fallback to native HapticFeedback
HapticFeedback.mediumImpact();
}
} catch (e) {

View File

@ -1,9 +1,11 @@
import 'package:flutter/material.dart';
import 'theme.dart';
import 'screens/welcome_screen.dart';
import 'feedback_helper.dart';
void main() {
WidgetsFlutterBinding.ensureInitialized();
AppFeedback.init();
runApp(const PozoApp());
}

View File

@ -76,6 +76,11 @@ class _WelcomeScreenState extends State<WelcomeScreen> with SingleTickerProvider
);
_controller.forward();
Future.delayed(const Duration(milliseconds: 300), () {
if (mounted) {
AppFeedback.success();
}
});
}
Future<void> _initMobileNumberDetection() async {